A peak into Will Wright’s office

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var digg_url = ‘http://digg.com/pc_games/Will_Wright_s_office_It_s_not_a_bug_it_s_a_feature’; While wandering through EA’s Maxis office for a recent Spore demo or two (or three), we snapped a few pictures of building art and Will Wright’s office. (We’ve grown unexpectedly fascinated with people’s desks.) “It’s not a bug, it’s a feature” never gets old. And it’s a veritable game

of spot-the-technology-that-shouldn’t-be-here inside Wright’s workspace. Well, “shouldn’t” for game developers who aren’t trying to launch the SimEverything genre. Somehow, we think Wright needs everything in the photo.

Gallery: Will Wright’s office

Check out all our extensive coverage of Will Wright’s Spore!


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Orginal post by Zack Stern

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