Fujitsu Develops World’s First Train Simulation System Using Full High-definition Video


Fujitsu in collaboration with video game and simulator developer Ongakukan has developed the world’s first train simulation system using full high-definition video. Through its technical collaboration with video game and simulator developer Ongakukan, Fujitsu was able to develop variable-speed playback technology for high-definition video shot on actual train lines, the first use of that technology in a train simulator. The aftereffect is an unprecedented level of realism in train operation simulation, with accurate responses to the trainee-operator’s input and high image quality even with variable-speed playback. that gives trainees a better approximation of the operational environment to help improve their skill levels.

Press Release After The Jump

Compared to existing simulators based on computer graphics, the new Fujitsu Train Simulation System makes a more realistic training experience, enabling operators to improve training results. The system is available on a commercial basis starting today. Sales target is 100 systems by next three years.

Tokyo, May 8, 2008 — Fujitsu Limited, building on technology developed in collaboration with Ongakukan Co., Ltd., has developed the world’s first train simulation system using full high-definition video. The system is available on a commercial basis starting today.

Through its technical collaboration with video game and simulator developer Ongakukan, Fujitsu was able to develop variable-speed playback technology(1) for high-definition video shot on actual

train lines, the first use of that technology in a train simulator. The conclusion is an unprecedented level of realism in train operation simulation, with accurate responses to the trainee-operator’s input and high image quality even with variable-speed playback. that gives trainees a better approximation of the operational environment to help improve their skill levels.

The system is available via SaaS(2) services utilizing Fujitsu input Center infrastructure.

Conventional simulators for train operators have relied on computer-generated graphics. The actual working environment for operators, however, is filled with signs, buildings, and other landmarks along the tracks, and there has been a need for train operation simulators that supply more realistic environments in order to raise operator skill levels.

This prompted Fujitsu, working with Ongakukan, to develop the technology for variable-speed playback of actual, high-definition footage of railway tracks, the first train simulation featuring that technology to be used in train-operator training materials. Since the system is offered via SaaS services, customers can use their PCs to update footage whenever they construct changes to their track info. Moreover, the SaaS service allows training logs and results from remote locations to be batched together for integrated management. Fujitsu is considering making that simulator available not only to railway operators but additionally to train and transport museums, amusement and children’s facilities.

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